Samorost 3: Weird And Wonderful Indie Game Magic

Samorost 3 by Amanita Design

We drone on a lot about how fantastic the vibrant indie game scene is for the games industry. Samorost 3 is another inspiring example as to why we go on and on and on about them.

It’s the glorious antithesis of often stale AAA titles. Indie games such as this show the world what the games industry is capable of—and we’re here to support this awesomeness!

Cosmic Adventures Galore in Samorost 3

Amanita Design is behind this little gem—it’s a small independent developer in the Czech Republic.

It already has critically acclaimed adventure games such as Machinarium (2009). But Samorost 3 was released the other day so we’re here to celebrate this slice of creative loveliness.

As is the studio’s expertise, this is a point-and-click adventure game. It has that distinctive Amanita visual style and some rather surreal, abstract puzzle concepts to go with it.

There’s a plot to go with it all, too. You take control of the Gnome, a white thing living on some distant and lonely planet. When a magical flute smashes into the ground near his home he must find out where it came from. Thus, on an adventure doth he must go.

Lush puzzle solving lays ahead. This opening 10 minutes will give you the feel of things. There’s a lot of charming oddness and quirky bits of humour.

There’s no denying it’s a strange game as that’s Amanita’s particular oeuvre. Boy has the studio mastered that quirk.

To look at Samorost 3 is to behold some serious beauty. It’s a gorgeous game and the artwork is just magnificent. Just look at the attention to detail.

An aardvark meets Gnome in Samorost 3

This look is complemented fantastically well by Floex’s amazing and atmospheric soundtrack (more on it further below).

It’s so integral to the experience as it pootles and toots away. Like here with the Mushroom Picker dance scene early on. Funky shizz!

The good news is the game doesn’t disappoint either.

It’s very Amanita Design, all right, with the usual clever brand of cryptic puzzle solving. You’ll have to sit and patiently work out various things, such as one of the card games for the Mushroom Picker.

Really, it’s just trail and error. In most instances that doesn’t get frustrating, though, as you’ll soon work out the right way forward and progress.

There’s about two hours of gameplay here. Not the biggest game ever, then, but we think it perfectly suits the concept.

Adventure game fans will just love Samorost 3. If you like your Curse of Monkey Island (1997) or whatever else, the whole catalogue of Amanita Design is for you.

Samorost 3 is clever, cute, and funny. It’s also weird.

It’s a combo Amanita continues to build on with its unique projects. And we feel right here, with this weird little gem, they’ve hit a real high.

Floex’s Outstanding Samorost 3 Soundtrack

Czech composer Floex (Tomáš Dvořák) worked his magic again for this soundtrack. It’s so integral to the game Amanita has made bits of it a key gameplay mechanic.

It’s some of the very best indie game music we’ve ever heard.

There’s the usual fabulous brand of Floex ambiance and electronica, which is mishmashed in with all manner of cosmic noises and bopping beats.

It’s an expansive work, too, there’s over 20 individual works Floex worked on here. Some are dramatic, others more playful.

The main theme is just glorious. It swells up into something really quite ominous at times, adding heft to the journey of discovery little Gnome is on.

This whole package is another fine example of what indie games can achieve.

The Amanita team, armed with Floex, is busy creating some of the most intriguing titles in the gaming industry. Long may that continue!

6 comments

  1. The Czechs have always been good at surreal stuff. Those of us who remember the old money had our cortices signed by the Mole back in the day – Pingu for 60s kids…

    Didn’t Alexi Sayle do a sketch about Czech cartoons? Living blocks of flats chasing giant slugs rings a bell…

    Liked by 1 person

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