
Here we have Microcivilization the incremental game by indie developer Ondrej Homola, it launched on Steam in January 2026. There are some elements of strategy here, too, making it one of the more advanced clicker games we’ve played.
Starting at the dawn of civilization, you take control of human history (one mouse click at a time) and develop out your kingdoms, avert disasters, and try to micromanage everything. Fun? Yes, and sometimes no.
Take on Developing all of Human History in Microcivilization
Okay, we included this one in our list of the greatest incremental games ever. There’s a reason for that, despite the hodgepodge start of the whole thing.
The main problem with Microcivilization is in the opening 30 minutes. The dev hasn’t done a good job explaining what you’re supposed to do, with instructions often whizzing by too quickly, plus those instructions are sometimes in broken English.
Shock horror, it means the player has to throw themself into it and work stuff out as things trundle along.
That intro to the game is clumsy and frustrating, although it’s something the dev can patch at a later date. It’d be worth it, as once you get into this click/incremental game it’s an often compelling time of it.
Events begin in ancient times and you click to gather resources, watch humans grow and develop, and expand in population size. The bigger your population, the much more tricky it gets to keep control of everything. Behold!
Where things get tricky is with several factors. You can’t:
- Build too many homes at once, or you’ll risk fires
- Have a population surge, or there may be starvation
- Click too much at once, or there’ll be more fires
- Do anything at all too much, without considering the consequences (you get the idea)
There’s an auto-clicker you set across certain resource management tools, which takes care of the above so you’re not constantly over developing things.
REMINDER ALERT!!! This is an incremental game, not a heavy strategy sim like Settlers III (1998). The point of the genre is kind of background noise (“idle games”), where you leave them running and half pay attention. All whilst you either do some work, listen to a podcast, comb your hair, pick your nose etc. etc.
Some of these games have ended up overwhelming our very being (such as the glorious SPACEPLAN).
Microcivilization isn’t on that level, but it is still a good incremental clicker game and well worth a peek. If you’re new to the genre it’ll probably baffle you a bit (due to the lack of clear instructions), but if you know this sort of stuff well you should be okay.
The end result? Again, it’s good. It isn’t the best incremental game on the market, but it does offer something a bit different. And we do love its distinct art style. It’s just not quite as captivating a concept as some of our favourites from this cult genre.
