
Okay, we’re way behind the rest of the gaming world on this. But after our Skyrim bugs special recently, Oblivion’s warped world of spectacularly weird artificial intelligence also deserves credit.
Oblivion and AI
A landmark title from Bethesda in 2006, its launch was across the PC, PlayStation 3, and the Xbox 360.
We’ve not played this one, but by all accounts it was a great title—many gamers still have a lot of positive things to say about Oblivion.
It was a big achievement for its day, although it’s showing its age now. Particularly with the Radiant AI system.
Developed by Bethesda, the point was to allow NPCs (that’s non-player characters) proper decision making choices. As if they’re very much alive!
So as with Skyrim, NPCs can go about daily duties in a more complex and lifelike manner than in other titles of the day.
In many titles, AI is down to conditional programming (AI planning—or “machine intelligence”). That realises strategies and action sequences for the likes of NPCs, vehicles, baddies etc.
If you’ve ever looked at a game and wondered how non-gaming characters function, a lot of it is down to AI.
The problem for Bethesda is the radical Radiant AI concept didn’t go perfectly. A mighty innovative effort all the same, but the results remain weird. And amusing.
Along with some bugs, you get some very odd behaviour from NPCs.
Many of them are primed by the AI to arrest you if as, the gamer, you misbehave in some way. Such as attacking a guard or stealing some food.
YouTuber Bacon is still documenting the most amusing developments from Skyrim and Oblivion, but it’s the fantastically crazy AI that makes the latter different from its successor.
The NPC’s reactions to theft, for example, is astonishing. You can acidentally nab an apple and it can end in a mass brawl.
NPCs become stuck behind objects in rooms, accidentally hit someone else, and before you know it everyone is in a fight to the death over some fruit you inadvertently stole.
One of Bethesda’s errors with Radiant AI was this unscripted form of machine intelligence led to many non-player characters just stealing and killing things.
From the many clips we’ve watched of Oblivion, it’s common to see NPCs crouching down in “theft mode”.
They’ll then steal something, but other AI prompts will create utterly surreal exchanges between one NPC and the other.
Anyway, the results faced a lot of mockery back in 2006. Along with everyone enjoying the game a great deal.
Skyrim did advance the AI rather well five years later, but still had new issues to face as a result. It’s a bloody tough thing to get right—even now, the technology just isn’t advanced enough for anything really lifelike. A lot of it is just masquerading.
But such is the adoration for this excellent series, the glaring oddness is celebrated for what it is. With gamechanging titles, you’ll have a bit of teething problems along the way.
For us, it also means an enormous amount of amusement as we watch these bizarre incidents play out.
For the next Elder Scrolls title, the sixth in the series, we’re sure it’ll be thoroughly polished and likely as free of issues as possible.
That’s on the way in the early 2020s. But in many respects, it’ll be a sad day when there’s no more arrows in the knee, weirdo AI theft exchanges, and reality-defying glitches.
I agree with that. We’ll have lost the spirit of the game. But maybe they’ll keep it? It made this series of games more than famous after all.
LikeLiked by 2 people
They’ll add something in, perhaps, if they’ve got a sense of humour! Nintendo often makes nods to “I am Error” from Zelda II after all. You have to embrace some self-deprecation, eh?
LikeLiked by 1 person
🙂 Guys who think about writing: “I was an adventurer, like you. But I took an arrow in the knee” must have a sense of humour, no? Especially since this arrow, we can’t miss it.
LikeLiked by 1 person
I HAVE NO SENSE OF HUMOUR!!
LikeLike
Oh. I’m sorry. 🙂
LikeLiked by 1 person
If you want a fight… en garde!!!
LikeLiked by 1 person
😀 a good old-fashioned Franco-English duel ! Ok I play. So : “Passez les premiers, messieurs les Anglais” 🙂
LikeLike
u wot m8?
LikeLike
I what ????
LikeLike
Quoi?
LikeLiked by 1 person
In my lovely country, we get used to becoming poor… which is good because in the end, we help each other more. We meet at home and no longer too much in restaurants, we celebrate at each other’s homes, we find conviviality.
LikeLiked by 1 person
Celebrations are good. If this UK elections go to crap, and the Tories win again, I hope I’m welcome in France! I’ll be learning the lingo pronto. Innit. C’est bon!
LikeLiked by 1 person
This AI thing is definitely tricky to get right, even down to path-finding in some of the RTS’s. I haven’t played any of the Elder Scrolls franchise – am still working my way through Borderlands, in which the AI appears to work fairly well. Also tackled Doom (2016), though I am less impressed with that – glorious graphics, but the game play seems to miss a beat and the AI appears to have less intellect than the Bugblatter Beast of Traal. (‘Can I see the player? No. Then the player can’t see me.’)
LikeLiked by 3 people
In Half-Life 2, the AI is impressive. I though, anyway. The most impressive I’ve seen it in is Breath of the Wild, which has some incredible little flourishes. But otherwise, it’s not the most advanced area in gaming. But I enjoy the humourous incidents it often creates.
LikeLiked by 2 people
Have you tried the new VR version
LikeLike
It’s not out until March so, no! And it seems unlikely. Given how expensive it all is.
LikeLiked by 1 person
The psvr is cheapthen most and can run the elder scrolls
LikeLike
I believe we’ll need a top end PC to run Half-Life: Alyx along with the VR equipment. And I certainly can’t afford both, unfortunately.
LikeLike
I love borderlands
LikeLiked by 1 person
Been playing Oblivion as of late, having replayed my favourite Morrowind quests.
I miss the ability to accidentally launch dead bandits into space.
LikeLiked by 1 person
I got an Xbox One S recently and I’m tempted to get into it. I’ve heard the quests are better than on Skyrim.
LikeLiked by 1 person
I’ll be frank, the Skyrim quests are blasé and superficial. Morrowind, probably because of the heavy text emphasis, was incredibly detailed and required considerably more thought.
A cool facet was how your allegiances impact you. I just did a pro-Imperial build. When you do any Imperial related quest, Imperial sympathisers automatically like you more.
The game was all very tied together. Not without fault, but much more ambitious creatively.
LikeLiked by 1 person
I certainly loved Skyrim a great deal, but the quests are pretty repetitious. The exploration and nature of the world are more appealing.
Well, if Bethesda combine the best bits of both for the next game it’ll be an instant classic. In the meantime, I shall give Oblivion a whirl. It’s on Xbox Game Pass.
LikeLiked by 1 person
Nice.
LikeLiked by 1 person