Otogirisō: Curious (but cool) SNES Visual Novel Romp 📚

Otogirisō the SNES visual novel

Right we are, Otogirisō (弟切草—St John’s Wort, in the bizarre but true English translation) is a 1992 visual novel game on the SNES.

It was a Japan-only release that was pretty much unplayable for most of us… until some kind folks uploaded the game to YouTube with an English narration. That’s a huzzah from us!

Let’s READ (or some such) The SNES Visual Novel Otogirisō

Chunsoft is probably most famous for the Shiren the Wanderer RPGs, even though those titles have rarely made it out of Japan.

Otogirisō is the same. The Japanese developer’s game designer, and programming prodigy, Koichi Nakamura directed the title. It was launched on the SNES and marketed as a sound novel.

As a game launch, it was an unusual move for the time. We suppose the idea was to create something along the lines of ’70s style text adventure games (just with fancier graphics).

During the game’s production, Nakamura felt even that genre was too complex for what he wanted. The result? He minimalised the experience as much as possible.

This kind of means Otogirisō isn’t much of a video game.

It’s more an adaptation of Chunsoft’s sound novel series. It’s also jazzed up in an electronic entertainment format, but we do just really like the idea of the Super Nintendo having a visual novel.

It’s a concept that hasn’t died off, either, as you can see in the likes of modern indie games. And yes, Coffee Talk 2: Hibiscus & Butterfly we’re looking at you.

Otogirisō’s Narrative

Anyway, the plot! It’s important to have a solid narrative for something like this, eh? This is what you’re up against.

It’s a stormy night. Right? And two passengers survive a nasty car accident. After that, they seek shelter in a spooky house.

After no one answers the door they head inside… and begin… to hear… sounds amongst the shadows! Shivers down the spine stuff.

And very well narrated by the excellent Tara A. Devlin, who has helpfully provided the full voiceover to Otogirisō. This is in five parts across YouTube. So, if you fancy a sort of unique one-off on the SNES then this is worth a gander.

As for its launch status in March of 1992, the game was well received. The legendary Famitsu magazine actually gave it 30/40! Now there’s some serious kudos.

Then There Was Otogirisō’s PlayStation Launch

https://www.youtube.com/watch?v=LUZArjrWtCE

After shifting some 400,000 units on the SNES, Chunsoft also launched it on the PlayStation. Here’s a trailer (yes, of course it got a trailer).

This version was marketed more as a horror game along the lines of the first Resident Evil by Capcom. In fact, Otogirisō was inspired by Capcom’s first survival-horror game Sweet Home (1989).

So, in terms of playing this game… that’s not really happening.

It’s more of an interactive story, mainly involving following the digital narrative. And that plays out like a Choose Your Own Adventure type of book.

That means you can pick the route you can take as you go along. But your interactions are very basic, often just the press of a button.

The rest is all down to the game’s graphics, music, and sound effects generating a sense of atmosphere.

And story, of course. As the player, you let the experience wash over you in the way you would a movie.

So we think it makes for an interesting idea to try on the SNES (and PlayStation). And moderately successful in its application, as you can see in the playthroughs. Swell!

11 comments

    • There are a series of audio books available in Japan, I believe, which was the basis for the idea as a video game. A novel idea, not one that took off it would seem. As I can’t think of any other titles like this one!

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  1. cool article! I just wanted to say that this was not Koichi Nakamura’s first game by any stretch — he directed all of the famicom Dragon Quests before this, along with a handful of other games.

    Liked by 1 person

    • Thanks for that! I shall update the piece with the info. I was referring to Chunsoft, but it wasn’t its first game either. Good to see the studio is still going strong, though!

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