
Okay, Extra Life’s Let’s Blog award post made a declaration of war against Professional Moron. So! We’re here to answer the questions that’ll PREVENT said war. Hence this post! Therefore, we’re bloody heroes!
The Let’s Blog Award Questions
Okay, so let’s do this! No more delays! On with the first question!
Do you prefer RPGs where your characters end the game at a high level (70+) or a lower one (20-30 or so)? Assume that these outcomes are not simply the result of grinding levels for hours.
Not overly fussed, although faster rising levels does provide one with a greater sense of accomplishment sooner. We find, anyway.
That’s how Diablo II: Resurrected plays out, for example, but with other games you have a slog to get anywhere and it’s a seeming miracle when you level up.
Do you prefer RPGs with turn-based or real-time combat?
Either suits us, Bob! We like them both.
Do you prefer RPGs that introduce your entire line-up upfront with no changes beyond the prologue or ones that feature rotating line-ups? Assume in either case that you have no control over your party line-up at any point.
Not fussed, we like a bit of variety either way! Final Fantasy VII did a great job of this, we think, getting lots of line-up variation in there.
Do you prefer games that have advanced enemy formations, but no boss fights or comparatively simple standard enemies with boss fights in between?
Boss fights we usually find a total chore. We loved Metroid Dread recently, for example, but the many boss battles were a negative for us.
Although gameplay is merrily broken up with stealth sections, exploration, and map studying. You need to read maps well in Metroid games.
We also like the way Half-Life 2 and Zelda: Breath of the Wild manage the situation. Few boss battles, lots of action instead.
The thing with bosses is they abruptly end the flow of a title, leaving you totally stuck until you’ve destroyed the boss.
We consider it a relic of retro gaming that should be PURGED, dammit!
Do you prefer games where you create your own character or ones where you play as a character created by the authors?
We’re really not fussed either way, we prefer to just launch into a game and get on with it. So faffing about character creation means little to us.
What is your opinion of sequel hooks?
In films? Can be a bit jarring at times, but we have no issue with, for example, a bit of a teaser at the end credits another effort is on the way.
Rather nice if you liked the media text in question.
Many film directors seem to be under the impression that seeing their work in theatres is the definitive viewing experience. Would you agree?
You sure can’t beat the big screen experience (unless you get stuck with a bunch of lunatics on your particular viewing).
But watching a new release at home has added a new dimension to things. It’s more personal. But we think the definitive viewing choice is now in the hands of film buffs’ preferences.
What do you think of post-game content?
Yeah. Why not? Dead Cells’ post game content has worked wonders with that. So long as it’s not a lazy cash-in, we think it’s a sound idea.
When you see a film in theatres, what time of day do you prefer to go?
We usually time it so it’s near the end of the film’s run, so most people have been to see it already and barely anyone will be in the cinema.
Call us antisocial if you wish, but it beats having to listen to all sorts of lunatics munching on crisps and staring at their phones.
Oh yes, as for the time of day… whenever! There’s something nice about seeing a film in the evening, though, and emerging into the night. Atmospherics.
What is a word you really like, but can never seem to spell properly?
We always have problems with “bureaucracy”. It’s not really a favourite word, it’s just one we can never remember the letter order when we approach it.
And we approach bureaucracy with much confidence. “Yes!” Mr. Wapojif will proudly exclaim, “I know exactly how to spell it this time!”
And then it goes horribly, horribly, horribly wrong. Kind of like most bureaucratic decisions then, eh!