The History of Wetrix
This was from Zed Two, who now use the name Zee-3 Digital Publishing.
It also made its way to the PC in 1999, Game Boy Colour in 2000, and also for the Dreamcast in the same year.
However, it’s since fallen into obscurity. And isn’t really even a retro game you hear much about anymore.
Which is a shame, as it’s fun—if weird. Initially just a water simulation concept, Zed Two liked it enough to make a full game.
Putting it simply, as the player you start a game and have a square block of land. Tetris style, blocks and other objects fall into the arena.
It’s your job to manage them all, with the overall aim being to create lakes full of water. You get points by evaporating the water.
However, the real issue is if your lakes start overflowing with water. Or if a bomb arrives, which you have to dump onto the landscape.
That can cause a serious leak, which you have to patch up pronto. Otherwise game over.
The main focus is to use the “raising” blocks to force the earth upwards. Into which you add water to create lakes.
From there, it’s all about managing that and the various calamities ahead. It gets pretty frantic, there’s no denying it. And it’s addictive stuff.
Helping proceedings along is a quite fantastic “quack” sound effect for the rubber duckies. You’ve really got to love that.
It’s not on a Duck Hunt level, sure, but then you don’t mercilessly shoot them, either.
But as with the best puzzle games, its main draw is how addictive it gets. And it properly draws you in.
We remember blasting along with it in 1998, revelling in the water, rubber ducks, and rather odd choice of a pounding dance music soundtrack.
It can get a bit repetitive at times. And it’s not something we feel the urge to play again.
But Wetrix remains an interesting little game and a unique idea. We glad it enjoyed some success back around 2000.
Just don’t expect to see a new one turn up anytime soon. You hear?