Due to a brilliant indie game called Splasher we’re reviewing in an hour, we’re taking a jolly look at this 2010 title from Edmund McMillen and Tommy Refenes – as part of Team Meat.
Super Meat Boy
Ridiculously (in our opinion, anyway), What Culture named this the best indie game of all time. That prompted us to name the Top 10 Most Epic & Glorious Modern 2D Platformer Games in response – one of our most popular posts, traffic-wise.
Whilst Super Meat Boy isn’t the best, it’s still an enjoyable, if stunningly difficult (and deliberately so), jaunt that some people like to put themselves through.
To the casual observer, playing it can come across as more of an endurance test than fun.
Kind of like with the surreal and deliberately infuriating Getting Over It, seemingly mindless repetition is the name of the game.
You star as Meat Boy who has to save his girlfriend. A bit predictable, eh? But over 300 condensed levels, you have to battle your way across an array of killer obstacles to reach your goal.
This can lead to some pretty crazy jumps and whatnot – you’ll need a lot of skill to get far in this one.
It’s one where the term “git gud” is relevant for once, rather than acting as annoying and toxic gaming community aside.
But repetition is very much the name of the game. You’ll die a lot, but respawn very quickly to have another go – that’s the addictive element right there, as you keep coming back for more punishment.
It’s that desire to complete the stage, even if you’re on the 100th attempt and getting close to punching a wall (rage quitting, as it’s known).
So, good fun if you have the right temperament. And the unique graphical style will deaden your sense of dread and doom as it’s a lovely thing to look at.
It’s one of those famous indie games that caused a stir back in 2010, so a lot of people give it a try and presume this is what most other indies are like.
Well, no. Super Meat Boy is unique in its approach to gaming, although has triggered off a genre of gaming self-punishment.