Goldeneye 007 (2010)
Although a Wii exclusive for summer 2010, ports did make it across to the PlayStation 3 and Xbox 360 a year later.
By then Eurocom, a British developer, was beset by financial difficulties. It laid off 75% of its staff in November 2012. In December, it then ceased all other operations.
So, the developer behind the title is no longer with us. But, cripes, that’s one incredible legacy to take on—remake Goldeneye 007 from the Nintendo 64! That most landmark of titles.
And they did a pretty good job, to be fair. Taking on the influence of Call of Duty, there’s a heaping bunch of fun to be had here.
Goldeneye 007 was such a big in 1997 as it brought first-person shooters to consoles in emphatic fashion.
Until then, you’d normally find the likes of Doom and Quake on a PC. They had ports over to consoles, but the home of the FPS seemed to be the PC.
Well, Rare’s Goldeneye 007 changed all that. And for millions of folks around 1997, and into 1998 and beyond, four-player multiplayer matches became legendary.
But the game just transformed the industry. All Rare’s genius ideas are still in operation now across many FPSs.
For Eurocom to tackle that legacy shows some nerve. Despite that, it was obvious the remake couldn’t possibly have the same impact as the first outing.
Industry changing games are extremely rare. Nintendo’s The Legend of Zelda: Breath of the Wild (2017) was arguably the last one.
What Eurocom did set out to do is overhaul the original game—and honour the 1995 film it’s all based off.
The result? An engaging FPS. It does everything you expect from it, with the added James Bond themes throughout.
Reviews were strong from the gaming press back in 2010. But there are issues we just have to address, Mr. Bond.
Its inspirations from the Call of Duty series are all too clear to see. So it often (as with the Archives stage above) feels like James Bond in CoD world.
Lots of FPSs still do this today, it’s just COD’s influence on the world of gaming.
But for a James Bond title, and one advancing the Nintendo 64 classic that redefined the genre, we were hoping it’d take its own route.
Anyway, for us the major issue remains with the cut-scenes. For whatever reason at Eurocom, the team decided to make them mandatory viewing.
We don’t know if that was a legal requirement given the James Bond license, but whatever—you can’t skip the bloody cut-scenes!
So you can’t just have a quick play on the game, like we did on the Nintendo 64 classic.
Instead, you have to sit there listening to the atrocious dialogue and voice acting. That can drag on for a considerable amount of time. Was it too much effort to add a skip option in?
Ultimately, it was this issue that forced us to abandon the Wii Goldeneye experience and never return to it until now.
We completed it, sure, and wanted to keep replaying it again. A tribute to how much of a fun game it can be—as when it’s at its best, it’s genuinely brilliant.
But when you’re forced to sit through that crap yet again, bored, and fed up of the corny Bond acting and dialogue, it wasn’t worth your while.
Which is a shame as there some real peaks in the 2010 Goldeneye 007.
Some of the action is intense and engrossing. The Bunker level is really on it with some of its ideas.
As it’s remake, most of the levels (as with Bunker) are adapted from the Nintendo 64 version.
But heavily adapted, of course, the Wii version was 13 years after the original.
So with the advances in technology, Eurocom was able to add in a bunch of cutting-edge fancy stuff to the levels. The scale of them alone is much more advanced than the cartidge-based Nintendo 64.
But, of course, Goldeneye 007 on the Wii is now a decade old. And technology has advanced on yet again.
It’s an enjoyable game, sure. And revisiting for this review was fun. Just… what? A decade ago? Where the hell did that go? We were 25 back then.
Anyway, our point—Eurocom rely on some gimmicks of that era of gaming. Which means this remake is also showing its age a bit.
But for what it is, a retread of a ’90s classic, it advances the formula well and is enjoyable.
We think the main thing to take away is Eurocom, alas now defunct, took a legendary title to remake it—and they didn’t screw it up. Quite the opposite! Congratulations.