This 1996 run-and-gun romp is similar to Contra on the NES. Plus, stuff like Cannon Fodder (1993), just with a major emphasis on carnage.
From the now defunct Japanese developer Nazca Corporation, it’s a lot of fun. But also very stupid and whoo yes, shooty boom boom. That kind of thing.
Kill Everything in Metal Slug
There are modern takes on the run-and-gun genre, such as the brilliantly OTT Broforce from a while back.
But it was all at its peak in the 1990s, triggered off by games like Contra.
These types of platformers just made perfect sense for the Super Nintendo and Mega Drive. Fast-paced action. Lots of fun. Lots of mayhem.
Lots of fun, too, despite the obvious shoot-boom-death nature of it all. Its absurdities are very much tongue-in-cheek. But then we don’t like overusing hyphens, so here we go!
We first played Metal Slug in 2008 as a cheap download from the Wii’s virtual console.
Since then, we got it for £1 on the Switch’s online forum. So great. It is an expanse of time between these things.
It’s difficult to sum up the game beyond—you shoot stuff.
Now that’s glorious for everyone, but we’re talking about a series that continues to this day. And we think it stands the test of time.
The 1996 title may be short, and its stuck in its day, but it delivers many thrills. And that’s a good thing. That is good (minus all the slugs).
Just to note, the success of the first game led to a sequel in 1998.
And then the cash cow went mental, as a third one turned up in 2000. Okay? Then if that wasn’t enough we had Metal Slug 4 in 2002.
Yes? Well, then titles followed in 2003, 2006, and 2008 (2009, in some regions).
A lot of spin-offs and remakes have occurred since then, too. And that’s fantastic and all that.
Got that? Okay. Good fun. Just don’t expect a brain with your purchase.