World of Goo 2: Fitting Sequel to Outstanding Original ⚫

World of Goo 2

Wow! This is a big deal for us as the original World of Goo (2008) was the second indie game we ever played. It really kickstarted our love for the indie scene, which continues to go from strength to strength.

And so it was with great delight to see three-man indie team Tomorrow Corporation return with a belated sequel.

It’s more goo-based physics puzzle solving fun, but some of the unique gameplay twists are quite brilliant. It’s a fitting sequel! Often outstanding and we’re going gooey at the knees over it all over again.

Embrace the Slime in World of Goo 2

The game launched in August 2024, so we’re a bit slow getting to review it—this is mainly as the Nintendo Switch version is best played with a Pro Controller. We waited a while until we bought one.

It launched on Steam/PC in April 2025 and is also now available on PS5 and smartphone.

The idea is to manipulate little balls of slime to traverse various stage. You join the balls together and build structures, with the goal of reach a warp pipe at the end. You succeed by ensuring you get enough goo to the pipe.

World of Goo 2 doesn’t hold back with the puzzle challenges. Right from chapter 1 it’s tough and it only ramps up from there—check out this SOB below.

Some stages are fiendishly difficult. You find yourself sitting there trying to work out what needs doing, but your best bet is to hurl yourself with a trial-and-error approach.

The game has incredibly fair options to reset stages, or jump back in time several seconds, so you can have another quick go if you screw up.

Very handy for stages such as the below, where the green goo offers a different type of challenge.

Other stages have bizarre blood-sucking type goo balls that expand in size and are weirdly creepy. The variations from the original are impressive (THERE ARE EVEN CHEESE GOO BITS! 🧀) and come in thick and fast.

Despite the dev’s best efforts, if we had any criticism of World of Goo 2 (at that point), is how it didn’t really advance much over the original. Those flourishes aside, it’s the same thing but with the above innovations and a glossier graphical sheen.

But then… we arrived at Chapter 4.

The guys at Tomorrow Corporation knew exactly what they were doing with this sequel, suddenly throwing in bizarre twists and the stages take on a new life. The game briefly turns into a kind of golf tournament where you send the slime flying around the place.

A notable graphical change kicks in here, too.

But it gets much more inventive than that, such as with the A Smoke Filled Room stage.

This has a seedy neo-noir setting, replete with jazzy soundtrack, and the title briefly becomes an adventure game type experience with a first-person real-time narrator. This element continues on as a fourth-wall breaking supporting narrative for the satirical social commentary in the Goo world.

As interesting an idea as it is, we didn’t take to these bits. But we do appreciate the creative effort to introduce new things to the World of Goo 2 experience.

However, it’s just for chapter 4 and then players return to the increasingly difficult physics-based challenges.

The main thing we’d add here is your choice of version. If you play this on PC with a mouse you’ll be sorted, but if you get it on the Nintendo Switch… FOR THE LOVE OF GAWD make sure you use the Pro Controller. It’s pretty much unplayable with the Joy Cons, so invest in the Pro Controller or get it on PC instead.

The original game launched on the Nintendo Wii, which used a Wii Remote to effortlessly control on-screen action with gestures and the like.

As the Switch is much different, you need something similar to the Wii Remote. That’s what the Pro provides!

With that setup, you’re in a glorious position to love World of Goo 2. We found it glorious to return to, at a different stage in our lives compared to 2008, and it was like welcoming a long-time-no-see friend back into your life.

The gaming press has been a bit more mixed on its launch, mainly with scores around the 8/10 mark, which we think is fair. At its peaks, outstandingly good. But it doesn’t quite have the same stunning impact of the original, which so incredibly inventive in 2008, even if the sequel is a more polished overall goo ball.

The Soundtrack of World of Goo 2

Tomorrow Corporation consists of Kyle Gabler, Allan Blomquist, and Kyle Gray. It’s Gabler who supplied the iconic score to the original game and he’s back again with another terrific bit of music.

Gabler has used some of the tracks from the original game, embellished others with new touches, and then there are the totally new tracks (as with Sloppy Walker above).

Here’s one of the updated tracks from the first game, now with extra ambience.

Back in 2008, Gabler used clever techniques such as using technology to create the effect of a choir. Even though he only used a couple of friends to provide harmonies.

Now, the technology indie devs have is much more extensive.

On their official site blog post, A Feast for the Senses (but Mostly the Ears), they noted how much further they went with this musical project.

“Tomorrow Corporation’s own Kyle Gabler worked with new member of our team Jonny Trengrove, and over 50 musicians from the World of Goo community, to bring you nearly 2 hours and 47 songs of the beautiful, the haunting, the hilarious, the thrilling, World of Goo 2 Original Soundtrack.”

The result is bloody brilliant, even if it doesn’t advance into too many new areas over the original score (which is etched furiously into our brains).

But new pieces such as Night Factory are marvellous indeed.

The score to this slimy universe lends so much atmosphere and satirical humour to the gameplay, so we’re delighted to see it’s all right there again.

A mixture of part nostalgia, part excellence, part goo. Excellent stuff.

6 comments

  1. “But it doesn’t quite have the same stunning impact of the original” That has nothing to do with the game’s quality and originality itself though, it’s just a result of the amount of time that has passed. So i don’t think it’s fair to rate the game 8/10 just because of that. Apart from that, great review! I agree with a lot of it

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    • Yeah, true, I’m glad they tried many new things at least – chapter 4 in particular, even though I felt the adventure game bit didn’t work. But it is brief.

      The gaming press has been surprisingly muted on World of Goo 2. I think, over time, appreciation for the game will grow. Hopefully there’ll be some DLC, too.

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      • 1. How in the world did the adventure game not work? IMO it’s absolutely beautiful, really well done, fits in perfectly, and is far too important to omit. I respect your opinion, but I’m curious what made you feel that way.
        2. I hope appreciation grows too! And nah definitely not to the DLC thing. The new levels (and upcoming level editor) that came with the steam version already fulfills the idea of extra wog2 content, so I don’t think we need more. Chapter 4 correctly pointed out the flaws of games that make too much content. Besides, the devs are already busy with other games

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        • Cool, I’ve only just started with the Steam version so I’ll see how that goes. I’ve been used to the Switch version, but after my Pro controller broke it’s trickier to play with the Joy Cons. Much trickier. That was the initial negativity I feel the press had with the game, as it was a handful to play.

          There’s a lot of feedback on Reddit about the game, too, seems it has divided opinion on all of it – not just chapter 4. I’ve been more surprised by the lack of coverage, a lot of the games media just didn’t review it.

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